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This guide is highly detailed. Click your role below if you just want that TLDR version:


Sections:

What

This fight’s main mechanic is the boss’s dive combos. Throughout the fight, he will disappear and use Spinning Dive(s), then reappear with Body Slam.

Phase 1
The boss has 2 parts with the same healthpool - a head that reflects ranged physical damage, and a tail that reflects magic damage.

Leviathan’s Head:

Leviathan’s Tail:

Wavespine Sahagin:
Cannot be stunned, but can be slowed.

Wavetooth Sahagin:

Gyre Spume:

Cannot move. Reduces charge (Elemental Conversion) while alive.

Elemental Converter:

Slowly gains charge over time. Becomes operable once all Gyres are dead.
Spends charge when interacted with to create a short-lived barrier, which mitigates Tidal Wave. Higher charge improves the mitigation; at least ~24 charge is needed for the party to survive.

Phase 2
Wave Spume:

Starts tethered to the centre and reduces charge. Once aggroed, stops reducing charge and tethers to its target instead, inflicting unstackable bleeding. Does not auto-attack, but slowly follows its target.
Has almost double the health of a Gyre, but dies on its own 32s after first tethering (10s after you stop sliding from Slam).

Water Jets

Both Slam and Dive are telegraphed by water jets:

Slam has 4 possible jet locations (NE/NW/SE/SW), which is where the head will reappear from. It either knocks everyone to the north or south.

Dives have 10 possible jet locations:

We can put these possibilities into 2 groups:

The boss usually does 2 dives. The first dive will be from the group corresponding to the side he disappeared from. The second dive will be from the opposite group.
There are exceptions where he will only do the first dive:

e.g. if he disappears from the north and wants to dive twice, the first dive will be from the north group and the second from the south group.
e.g. if he disappears from the south and wants to do his converter dive, it will be a vertical dive from the south.
These examples are depicted in the dodging infographics.


When

Phase 1 at <90% HP
Slam
2 N Wavespines
At <80% HP:
Briny Mirror, 1 E Wavetooth
3 Grand Falls, 2 dives

Slam
At <70% HP skip here:
4 Gyres
Tidal Roar, 3 Grand Falls, 2 dives

Slam
When Gyres dead skip here:
Grand Fall, 1 vertical dive [press converter], Tidal Wave (break railings)

Phase 2
Slam
2 Tidal Roars
2 S Wavespines
2 Tidal Roars, Grand Fall, 2 dives

Slam
At <35% HP skip here:
4 Gyres
2 Tidal Roars, 4 Wave Spumes
3 Grand Falls, 1 dive

Slam
3 Grand Falls, 1 vertical dive [press converter], Tidal Wave

Phase 3
Slam
1 W Wavetooth
2 Tidal Roars
2 Tidal Roars
3 Grand Falls, 2 dives

Slam
2 Tidal Roars
2 Tidal Roars
2 Tidal Roars, 2 N Wavespines
2 Tidal Roars
3 Grand Falls, 2 dives


How

Phase 0

Phase 1

When Wavespines spawn:

When Wavetooth spawns:

When Gyres spawn:

Phase 2

Phase 3

Dodging Infographics


Other Tips

About head/tail and damage reflection: